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Dragyn3ye’s Modern Magic: the Gathering Decks

Hey spellslingers, I have a lot of modern decks of many different calibers so it is going to take a while to list them all card by card. I am going to list my decks here with a short summary and start fleshing them out at my leisure or as requested by you. Enjoy!

Jeskai Midrange
Modern Blue/White/Red Midrange
Main deck breakdown: 24 blue mana cost, 26 white mana cost, 12 red mana cost;
7 mythic,  30 rare,  11 uncommon,  12 common.

I normally play control decks, but it can be difficult to finish games in a timely fashion while running the video store. It doesn’t come up that often as I usually only play when there is an odd number of players to avoid someone having a bye, and even then I don’t always want to play.  However, when I found out the Friday Night Magic (FNM) cards for July and August were Path to Exile and Serum Visions respectively, I knew I wanted to play and get my play sets. I also knew that everyone was going to bring their A-Game to score their pricey promos. I rebuilt an old classic high-tempo burn deck with lots of tricks.

My record doing those couple months was 23 wins, 3 losses (Affinity, Storm and Bant Geist) and 4 draws (intentional). There was a wide variety of deck power and player skill. I would say my meta is predominately midrange with about half the players playing maxed out tier 1 decks.

The category ‘Singleton Superstars’ are 1-of’s that are not only favourites of mine, but cards that usually annihilate my opponent if and when they are played. Normally if I wreck someone with one of these cards I will sideboard them out since they are easily hated on. On many occasions my opponents brought in artifact hate only for me to sideboard out my Isochron Scepter (and Sword of War and Peace) after laying destruction in the previous game. These cards can also be sided out in faster matchups for quicker disruption cards.

I don’t like remand. I like permanent answers. I love how mana leak and negate have been performing. Absolutely amazing. Together with the Snapcaster Mages,  1 Cryptic Command and 2 Dispel & 2 Counterflux in the board, this deck can have quite an effective permission game versus combo and midrange decks (or the odd control).

11 Creatures
4 Geist of Saint Traft
4 Snapcaster Mage
3 Restoration Angel

4 Singleton Superstars
1 Keranos, God of Storms
1 Angelic Destiny
1 Sword of War and Peace
1 Isochron Scepter

10 Burn
2 Electrolyze
4 Lightning Helix
4 Lightning Bolt

10 Control
1 Supreme Verdict
4 Path to Exile
1 Cryptic Command
2 Mana Leak
2 Negate

25 Land
1 Moorland Haunt
1 Slayer’s Stronghold
1 Eiganjo Castle
4 Celestial Colonnade

3 Flooded Strand
3 Scalding Tarn
2 Arid Mesa

2 Hallowed Fountain
2 Steam Vents
1 Sacred Foundry

1 Sulfur Falls

2 Island
1 Plains
1 Mountain

15 Sideboard
1 Supreme Verdict
1 Pyroclasm
1 Valorous Stance

2 Kor Firewalker
1 Celestial Purge

1 Spellskite
1 Relic of Progenitus

1 Hurkyl’s Recall
2 Wear & Tear

2 Counterflux
2 Dispel

 

Esper Control: Esper charms, tons of counters, control and card draw with the only win conditions being a White Sun’s Zenith, one Batterskull, and four Celestial Colonnades.

Soul Sisters: Mono white aggro combo that gains huge bursts of life to power out a 1 mana 6/6 flying, lifelink Serra Ascendant. The deck also has a lot more staying power than the normal creature deck with a bunch of graveyard recursion, Ranger of Eos and Squadron Hawks (with a way to cycle them back into the deck).

Storm: Izzet combo deck that I rarely play because it’s no fun for my opponent.

Affinity: Izzet aggro-combo deck filled with cheap/free artifact attackers including Arcbound Ravager and Etched Champion. Coloured spells include Ensoul Artifact, Thoughtcast, Master of Etherium, and Galvanic Blast.

Mono Blue Illusions: Fun aggro tempo with buffed hexproof illusions. Phantasmal Image, Krovikan Mist, Lord of Illusions, and a bunch of cheap disruption.

Mono Green Omnath: This deck plays a critical mass of 1 drop mana dorks to ramp into a turn 2 Omnath (or Leatherback Baloth for redundancy). Follow up your Omnath with a Bear Umbra for the insane combo. Momentous Fall if they try to get rid of your Omnath.

Zur the Enchanter: An Esper midrange deck that abuses Zur the Enchanter with broken enchantments (including controlling ones), and hexproof creatures.

Birthing Pod: I played this deck since it was in standard so I was very sad to see it banned, although it was majorly dominant for a very long time so it wasn’t much of a surprise. I kept a Wurmcoil Engine in my deck so I could pod it into an Elesh Norn 🙂

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