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Our First Heroscape Battlefield & Battles!


Heroscape is a fully 3D tactical miniatures game released by Hasbro in 2004, but discontinued in 2010. It has been revived and rethemed as their Magic: the Gathering battle board game, Arena of the Planeswalkers.

Heroscape always piqued my interest as it had a couple things in common with the G-Aim system I am developing. First, it is a battle of all time with all manner of modern, historic, sci-fi, and fantasy units to choose from. Dragons vs Robots vs Infantry vs Samurai vs Elves vs vs vs. You get the point. All the stats and abilities are balanced by a point system, and you create an army that includes a certain point value or less worth of troops (typically 500 points).

Second, it had two play modes. A simpler, basic game mode for beginners where the stats and abilities of the units are simplified, and the full game with all sorts of abilities and powers.

Third, it uses awesome, 3D hexagonal terrain! I love hexagons (see Symetra), and prefer using them for space based movement in tactical games. I have since shifted the G-Aim system to use a square grid for inside structures, while keeping the hexagonal grid for outdoor spaces.

Although Heroscape was discontinued, the fan support is still strong with updated house rules and community created (and playtested) content, including a new line of Star Wars units, and the C3G series which adds almost every super hero and villain you know of to the game. Originally only 10 Marvel characters were released for Heroscape, in addition to the official units from the Heroscape world Valhalla, and Dungeons & Dragons.

You can check out everything Heroscape at http://www.heroscapers.com/

When Heroscape was live, I was into other things, and only over the last few years have I started to collect some sets from thrift stores and Craigslist, if only for the terrain. I had got up to 4 massive, mismatched sets with many pieces missing (I only paid $5-$10 each set though) when I decided to drag it out, do an inventory, and of course build an epic battlefield using every last piece I had at the time.

I first put the castle together since it’s obvious, put it on a raised rock cliff, and then used the 2 large 2 hex wide pieces that normally go on the top of the castle, to build a bridge (all the other castle tiles are single hexes and don’t hold up for a bridge, but they hold up for the castle floor). I then built part of one of the scenarios from the main book that had an underground area, so I could see how they did it. I then expanded to add desert ruins, and an ice mountain with a giant, underground cavern. Here are some of the pictures:

Heroscape BF1 full side

My first battlefield in its full glory!

Heroscape BF1 full top

Castle, cave, desert ruins, and an ice mountain with giant underground caverns. What more could a tactical gamer ask for?

Heroscape BF1 nilfheim view

The ice dragon, Nilfheim, spots a couple samurai in the cave.

Heroscape BF1 cavern view

A Krav Maga agent sneaking around the underground caverns beneath the mountain.

Heroscape BF1 grimnak view

Grimnak, the T-Rex riding orc, is about to storm the castle. Chomp chomp!

Heroscape BF1 archer view

Syvarris, the elven archer, taking up aim from atop the castle.

Heroscape BF1 desert ruins

Marro warriors skulking through the ruins into position.

Heroscape BF1 castle view

Finn the viking watching over the castle.

Heroscape BF1 robots view

Robots acquiring their targets.

Heroscape BF1 View from ice mountain

What the yetis see from atop ice mountain.

Heroscape BF1 View from the bridge

An Airborne Elite scoping up between the bridge battlements.

We’ve printed off some extra cards to fill out our options using minis from other games like Heroclix, Mage Knight, Myth, Mutant Chronicles, and more. We also added some of our groups favourite comic characters into the mix since I have quite a large Heroclix collection. Now we have quite a diverse selection including some top units as ranked by tournament players.

We’ve also started implementing a few house rules of our own, and from the Heroscapers website. We’re currently using rules like partial cover, alternating initiatives for teams, and ignoring the 1st level of height when moving/climbing up, so as too allow more freedom of movement over complex terrain.

If you play Heroscape or want to, leave a comment so we can discuss the coolness!



© 2015-2016 Brad Finlayson