Welcome to my personal blog! Enjoy my random ramblings about games, technology, healing, and martial arts.

Dragyn3ye’s Standard Magic: the Gathering Decks

Hey spellslingers, for the first time since ’94, I do not have a competitive standard deck. In my area, we play pretty much modern and commander exclusively. On top of that, I’ve been playing a lot less Magic myself, only playing if there is an odd number of players, which there usually isn’t. Due to this, I found myself only playing standard once every 3 months: on Game Day. I would end up dropping $50-100 each time to play something competitive, but to end up using those cards only 5 or 6 times only before they rotated out.

I’m going to leave up my last standard deck as a tribute to my last Game Day Champion mat using my favourite colour combo (Esper) with my favourite tribe (Dragons). If I end up playing again I will update this page, but until then… enjoy the Esper Dragons legacy:

 

With the recent rotation of standard, and because I barely play standard at all, I only have 1 standard deck at the moment 🙁 I had all the Jeskai variants, Boros, and White, Blue & Black devotion, a planeswalker control and Esper Dragons before the rotation. I know, this is sad times, but it is what it is.

The only deck I have right now is an updated Esper Dragons. How my deck differs to the common lists is that I leaned more on white and dragons in hand in order to play Orator of Ojutai. I love me some Wall of Omens, especially flying ones.

You’ll notice the absence of Jace, Vyrn’s Prodigy here. The main reason is that I don’t have them and cannot justify spending $300 when I hardly play standard at all. The second reason is that since I barely play standard, and it’s usually casual, I don’t want to miss any chance at playing a heavy dragon based control deck so all my win condition slots have to be dragons. If I was going to play Esper in a serious tournament, I would play Jaces.

Esper dragons is not doing too well in the tournament scene at the moment, and my play experience with the deck supports this. It’s always in the game, but can fall flat sometimes while other decks do more broken things while playing more cards suited to beat you. It’s still fun. It’s still dragons. It’s still control, and it’s all I got at the moment so here it is:

  • UPDATE: Since the last time I played standard at the Battle for Zendikar Game Day, I played this exact same list at the Oath of the Gatewatch Game Day, just adding a couple Immolating Glares for other 2 casting cost white removal that was enchantment based, and therefore not as good with Dig Through Time. It was a very small turn out, but I won, for the first time since Sphinx of Revelation was in standard 😉 It turns out that control is good vs Eldrazi, and that was what everyone else was playing (anyone who I played anyway). Their threat density is so low, I just swallow the on-casting triggers, and either counter it if it offers an immediate threat to the board, or remove it whenever if not. Meanwhile beating them down with dragons they can’t really deal with. I played vs 2 versions, a red-green, landfall version, and a more beatdown version with Mimics and Thought-Knot Seers. The latter was definitely more difficult with it’s early pressure, but the story was the same if I made it to the late game.

Esper Dragons Orator of Ojutai

Esper Dragons

Standard Blue/White/Black Control
Main deck breakdown: 29 blue mana cost, 18 white mana cost, 16 black mana cost;
5 mythic, 31 rare, 15 uncommon, 9 common.

Near the beginning of a new format, especially when playing casual, I often play a lot of singletons to test new cards against the new metagame without getting stuck with multiple copies of a dead card. My sideboard is also janky at the moment but has good cards versus all archetypes.

7 Dragons
3 Dragonlord Ojutai
1 Dragonlord Silumgar
2 Silumgar the Drifting Death
1 Icefall Regent

9 Card Advantage
4 Orator of Ojutai
1 Ojutai’s Command
4 Dig Through Time

3 Mass Removal
2 Crux of Fate
1 Quarantine Field (this has been great! 3 Oblivion Rings for 8 mana is good!)

8 Spot Removal
1 Utter End
1 Stasis Snare
2 Immolating Glare
1 Ultimate Price
2 Foul-tongue Invocation
1 Ruinous Path

7 Counters
4 Silumgar’s Scorn
1 Disdainful Stroke
1 Clash of Wills
1 Scatter to the Winds

26 Land
1 Haven of the Spirit Dragon
3 Shambling Vent

4 Flooded Strand
4 Polluted Delta

3 Prairie Stream
3 Sunken Hollow

4 Island
3 Plains
1 Swamp

15 Sideboard
1 Ugin, the Spirit Dragon
1 Dragonlord’s Perogative
1 Ojutai’s Command

2 Languish
1 Crux of Fate
1 Virulent Plague

1 Ruinous Path
1 Foul-tongue Invocation
1 Immolating Glare
2 Surge of Righteousness

1 Despise
1 Duress
1 Dispel

Comments

comments

© 2015-2016 Brad Finlayson